Thanks! Yeah, that was the original idea. I would have to add different instruments, each with their own sounds for different pitches, or just pitch-shift the note sounds in Godot, but I’m not sure how much that would distort them. I’d also need to build a working MIDI editor, though that system is already kind of in the game.
The real problem would be making DJ Toenail compose good random music. I have some background in music theory, so I’ve got a few ideas for that as well, but it was way out of scope for this jam unfortunately. Might have to call the dude DJ Toenail now XD!