Thanks so much for trying it out, glad you enoyed it!
Yeah part of the goal was to make individual card mechanics easy enough to understand, but tougher to follow when you have lots of card interacting and triggering other cards. The hardest part is definitely trying to find the right balance between mechanics that have a lot of potential of depth in the interactions, and mechanics that are just plain confusing!
But we've got some really good insight from this game jame that I'm definitely going to take on board, so thanks for the feedback.