One of the most unique games I played for this jam. I think this is the first game I've played where an entire song was written and sung for it. Really feels like something special and would love to see lyrics somewhere for the in-game track. Going from whistling to vocals on later stages is an incredible touch. The rest of the audio design is top-notch too -- it feels very immersive with all the woodland ambience and sounds.
The main frustration I had was the repeating levels and the repetitive gameplay. I simply assumed when I saw a level layout repeat and read "How many times must you die until you realize?" that the game was just going to loop repeatedly. I could understand the narrative purpose dying serves as part of the self-sacrifice theme of the game, but this doesn't make it any less exhausting to have to die 10+ times to get to the flower on each level.
I even played through the game a 2nd time to better understand the story and to see if there was anything after where I stopped. Imagine my shock when I had to play the same level not once, not twice, but three times (!!!). I do understand from other comments there is supposed to be an ending, and it makes me sad I couldn't get to it.
In terms of writing, I wish more was unsaid than said. There's a lot of context in the jam page and game page that I wish was more hinted at through gameplay and visual elements than outright stated. For how interestingly the game obliquely hints at its worldbuilding and themes through the in-game writing and mechanics, being straight up told "You play as an immortal who sacrifices themselves again and again to feed a flower, hoping to reclaim lost time" kinda feels like it gives up part of the plot too easily.