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I agree we spent almost no time fine tuning the numbers for progression which kinda makes it feel like a slog at the end, as you said though I do like the slowdown of the progress and hope to make that better if I make or work with a project like this again. I agree with the big numbers part, I also think if we had more time/experience we'd would've added some automation unlocks for it to actually be an idle game. Thank you for your kind words, it's extremely helpful to us and we hope to make something better next year!