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(1 edit) (+1)

This is a nice, quick little clicker game. One recommendation I have for you is to make the progression speed up towards the beginning (think of if the first 2 or 3 items you got made you breeze through the game for a couple minutes) and then slow down again. Also, the main reason I think people play idle games is to see numbers go up, so it is usually good to have very high numbers thrown around after you get a few upgrades (like in the millions). However, I like the project as a base and I do think you excellently phased the game out, making progress slow down slowly towards the end until you don't feel too bad when you reach the end and there is no more speeding up progress. Also, nice job picking SFX, they fit the game well and make it a lot more fun!

I agree we spent almost no time fine tuning the numbers for progression which kinda makes it feel like a slog at the end, as you said though I do like the slowdown of the progress and hope to make that better if I make or work with a project like this again. I agree with the big numbers part, I also think if we had more time/experience we'd would've added some automation unlocks for it to actually be an idle game. Thank you for your kind words, it's extremely helpful to us and we hope to make something better next year!