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tom ragtag does it again!!! maybe it's my current trackmania obsession showing but i had too much fun just playing this over and over. unfortunately, i couldn't seem to get any better than 14 seconds, but i love how the metanarrative layer commented on the unsustainable expectation of infinite growth. to be honest, it reminded me of the GMTK Game Jam itself: it's expected to grow larger and larger every year, placing more pressure on the staff and participants each time. what will falter first, i wonder??

while i enjoyed the challenge, the game maybe felt a bit too difficult. i think there could be a visual indicator of the satellite locations so it relied less on memorization. or maybe a way to see your previous path as a whole, so you can keep the same line but focus on improving each time. either way, the game felt sooo polished, bringing the same professional energy your games have every year. such fun stuff -- excited to see what you make next!!

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well, got my answer! definitely a healthy step forward i think. sorry for hijacking my feedback for such an odd tangent haha

https://bsky.app/profile/gamemakerstoolkit.com/post/3lvph7zxwvk2r

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Thanks so much for your kind words! From one TrackMania obsessive to another, I'm glad you enjoyed it!

14 seconds is a very respectable time :) The narrative more about venting against my day job that commentary on the jam itself, but I'm really like your interpretation

Thanks for suggestion to include your previous ghost (duh, how could I miss that), and I like the suggestion of showing the whole line too, that's a great addition that will come in a post-jam update!

Re: visual indicator for satellite locations - I considered that, but ultimately decided against it. I figured learning the map provides a way for all players to improve their time, even if they are unable to improve their time "mechanically" they will natural improve over a few runs.

Thanks again for playing and great feedback!

for sure! i think the chase for constant improvement at constant threat of layoff is stressing our workforce near the breaking point!! its really cool to me how your gameplay connects itself to such a clear narrative theme even with limited dialogue