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(+1)

Roguelike Asteroids is a good idea that I would like to see developed further.

Three things that I would suggest changing after the jam:
1) make the screen bigger - it felt a bit too cramped, which made me never want to pick a speed upgrade because the risk of crashing in asteroids by accident seemed too high;
2) change the shoot input from mouse click to space; and change the thruster from space to W (also, maybe duplicate these controls on the arrow keys) - it feels a bit odd to use a mouse just for a button click; and
3) make some smaller and faster asteroids (this goes well in combination with making the screen bigger) - another reason I avoided speed upgrades was because I didn't feel like I needed them because the asteroids were all big and slow.

Thank you very much for the feedback! Yeah the controls weren't as thought out as I'd like them to be. I already have some ideas to develop the games and yours are really great!

(+1)

Good luck!
I've followed you so that I can see what happens.
:)