Thanks for the comment! The idea is that the bullets loop around the screen. I can see that it may be a bit weird interpretation, to me it was obvious but I was the one who created it obviously. Originally I thought about a platformer shooter where bullets loop around with different upgrades each loop but I settled for asteroids because I thought it'd be more fitting. Thanks for playing tho and next time maybe I'll try to make the theme more apparent! :D
BigPeanut
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Puzzles are nice although the third level can be skipped by jumping to the left. Also the collisions are a bit too big sometimes (like with doors I often got a box stuck accidentally pushing it to close to the door). But that's just a few nit-picks I had, it's still a nice game and I enjoyed it very much :D Good job!
I think it's mostly confusing because the ship keeps rotating anyways. I did get used to it after a while but it's confusing at first because of that. Hmm maybe you could try a ship sprite that is more pointy and doesn't rotate but instead is flying straight? It's not a big deal tho so don't worry too much :D
Wow I didn't think I would have enjoyed a text game that much yet here we are. At first I thought that it was very easy but then it quickly turned into chaos. I love it! The audio is also great. Congrats on being a proud father too! Seeing it was based on your life made my heart warm :DD Good job, it's a great game (now I know why there's a work on the game jam option haha)
Thanks a lot for the feedback! I thought about having upgrades that would make specific builds, like once you take duplicate you maybe had more stuff related to that but I couldn't fit it in the time span of the jam. Controller support is a great idea too! I also consider remaking the game in Godot as I want to learn it more. And current project in Unity is so messy I don't know if I can work with it for much longer haha
Thanks for the feedback, yeah the cooldown indicator is a great idea! The music I made was kinda rushed and I feel like I could do better, maybe add more and let the player choose. Dying from your own bullets sounds like a fun negative side effect of a really powerful powerup, I will think about it :D