It looks like a simple asteroids clone, but I think this has some really clever design elements that make it quite addictive and fun. I am firmly of the opinion that most game loops can be improved by being a roguelike. The choice of clever upgrades means you can go for different builds. It's very satisfying to start seeing the asteroids pop like popcorn. It has that Vampire Survivors like progression of going from being able to kill 1 thing at a time, to killing everything around you.
I would suggest one thing to borrow from the VS style of game is to start offering upgrades that "level up" your existing choices, rather than always presenting new choices (or basically have a higher chance to show choices you've already picked again, but it's important to present it as an upgrade on an existing choice, to reduce decision fatigue). I find that these choices are often fighting against each other so picking two opposing ones without realizing it can cancel out and take you backwards in terms of progression. Whereas if I could reliably keep enhancing the same upgrade my "build" would have more of a sense of identity.
Also controller support would be really good!