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This was a lot of fun to play! the controls feel good and the movement mechanic is really neat once you get the hang of it. I was pretty unsure of the looping mechanic until I realized once you learn more in higher up levels you can use the new knowledge to redo the early levels faster. That's a really fantastic way to tie the theme to the mechanic in a meaningful way

. Unfortunately I'm not too good and I kept getting stuck in the same place unsure of how to progress so I gave up, but that didn't effect my enjoyment, just made me sad I don't get to see the top. Resetting was a bit frustrating after a little while, I don't really know how that could be solved though. perhaps checkpoints but I worry that would interfere with the main loop mechanic. 

All in all this game was a blast, fun but a bit too challenging for me. I think this is perfect for a speedrunner audience so you nailed it. Great work, thanks for making this :D

Aww, thank you so much :)

So what you described as the "main loop" isn't actually the loop mechanic of the game (which is flipping the level when you reach the top) but it was indeed designed in a way so you'd learn shortcuts and exploits/skips to get faster and faster, I tried my best to make (almost) every modular piece have multiple angles to approach from, so when constructing the level (and of course how the level sections connect) they'd be plenty of skips you could do once you get the teleporting! If I had the chance to go back in time I'd probably make the indicator of where you'll land when teleporting WAY better instead of checkpoints as I think that made things much harder for people (but checkpoints could work for sure but maybe only one halfway up or something).

Really appreciate the effort you put into your comment, it means a lot! Thank you for being so kind despite the present issues :)