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(+1)

For all the impressive visual polish, I wish some of the mechanics had been better explained through the visual representation. The transitions also took forever which really dampened the pace of the game, not enabling me to put my puzzle solving into action as fast as I can think about it. The pattern copying also broke on me a few times, forcing another restart. Some good concepts that needed more playability in mind.

(+1)

The length of the transitions was definitely brought up before, I guess I just liked the effect too much. Will be shortening those for sure. The way the pattern copying worked is, the repeat character would copy the movement of the white projection of the player character, not the movement of the player character itself (I wasn't sure how to explain that as palpably as possible, I'm now thinking there is a simpler way to do that mechanic while keeping all my ideas for it intact). Really appreciate all the feedback!