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I thought I was the only one! I actually discovered this issue when testing the web build for our game and added a setting to workaround it, but I was the only one on the team with the problem. Also, the workaround I implemented wouldn’t be possible for a first person shooter, so I think people with the bug we have are just out of luck :(

The only real discussion I have found of the issue is https://discussions.unity.com/t/webgl-mouse-input-is-just-completely-broken/930168/8. It happens for me across game engines and browsers. It’s so strange.

Yeah it was. I just restarted my computer and fixed it, lol.

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Haha, I’m jealous. My issue persists between restarts. I was able to play this game on another computer though.