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Oh, do you mean the “looks like you’ve been here before, do you want to skip the opening dialogue” option? To be honest, we added that mostly to save our own time during playtesting and reduce friction for players who wanted to play through the game again. It only shows up after you have gone through the opening once, so it’s really just to save time for our most dedicated players :)

Unless you meant the dialogue choices in general, in which case, yeah, it probably wasn’t the highest priority, but we felt like it would be fun to have a little bit of control over your character even during the “cutscene”.

For the similar concept game, are you talking about “The Geometry of the Mind”? That one was definitely neat, but yeah, very different vibes haha

Glad you liked the controls once you figured them out. There’s definitely a learning curve, but we think it feels good once you get it.

Oh, I meant the latter. In general.

And yeah - "Geometry of the Mind" was the game. Same concept, plays very different. Both great stuff!