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I like the off-kilter feeling of this game. The music is intense and off-putting in a good way, and the screen effects and weird, liminal vibe to the environment lend everything a vaguely ominous air, like you’re not supposed to be there. I like the effect of being thrown back through all the rooms, too.

I did feel the gameplay was a bit lacking, though. It’s pretty basic and easy combat, and the levels loop forever and never really evolve at all. I kept feeling like there was something more I was missing, because of the mysterious atmosphere, but I never found anything. I think what this game needs is something to properly engage the player - maybe some sort of mystery/secrets based gameplay to match the aesthetic.

Good work overall, especially for a solo project!