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Very cute drawing at the end!

Premise, mechanic, and concept are all solid. My biggest points of feedback were:

A.) I didn't know there was an airdash until I read the description (oops). I do appreciate the dialogue nudge you get if you fail that jump too many times though, that was well-done.

B.) Wish there were more unique mechanics! The door switch, sun zones, and spikes felt a bit generic as a totality of mechanics.

C.) A few more frames of animation for actions like falling, jumping, and dashing would have gone a long way I feel.

D.) Being able to skip the intro would have been great (I played it in web and then switched to the windows executable).

Thanks! I always like constructive feedback. I regretted not adding the dash tutorial somewhere, but I'd already stayed up until 9 AM at that point so I just put it in the description. I think a lot of the other issues would've been fixed with more time to polish, I didn't manage the time too well for this jam. I'll account for that in later jams.