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(+1)

This game was a hoot! It was hilarious how you'd accidentally slap your onion half way across the kitchen. I loved the concept and the execution. The only thing that was a bit annoying was that the knife could end up sliding across the table where you couldn't reach it. The first time this happened I had never used the knife and didn't realize it wasn't supposed to be at the end of the table out of reach. The next time I played I tried to keep it close, but it slides into other things and can end up where you can't reach it. It would be nice if you could put the knife and the salt shaker somewhere where you know you can get to them. Everything else doesn't matter because you can just grab another from the basket.

Other than this annoyance, it was excellent! I only had the patience for about 8 menu items and then it's just a bit too difficult and tedious for me to continue playing. If that makes sense.

Well done!

Draekdude

(+1)

Watching Zack's stream and realized the onion makes you blind! You guys polished the heck out of this! Also, his knife didn't get stuck at the far side of the table. I wonder why mine did? Either way, great game. I could totally see this as a streamer game. I liked Zack's idea of multiplayer too!

(+1)

Thanks for your comment! The onion thing happened to me one day while I was cooking irl, and I thought, this HAD to make it - screw priorities :)

Just as in life, it's the little things that make the difference. You guys put in a lot of little things. Zack pointed out the cutting of the mesh and that was awesome too. Was that Unity? I forget.

(+1)

Yeah, it's a Unity project. Marev did the mesh cutting and tried several approaches. Glad he could find a working one in the end, that "made the cut" :)