Love the concept of secret exits. I always found the idea of those neat. Unfortunately, though, I found this game too frustrating to make very much progress in it. The handling is unusually heavy, and the instant death + long restart times + often poor contrast of enemies against the background made it feel like a bit of a chore to get to the part of the game I was interested in, which was finding the secret exits. I think I figured out what I needed to do in level 2 (have the enemy at the top follow me…?), but I’m sorry to say I just wasn’t able to execute it well enough to complete the level, and I had to stop playing. That enemy loved to immediately run off screen if I went even slightly too fast, which was difficult to avoid doing given the quick-moving instant-death enemies on the platforms below. I think this could be quite a neat game with a bit more balancing, but as of now I think it’s held back a bit by its difficulty.
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Thank you for playing my game and I understand how you feel. You're not the first one to notice how difficult this game is. I wish I could've done more to make it easier for people to play, but after working on a game for so long, it's easy to forget that most people won't play like I do. I also was on a time crunch so I would skip over some things I shouldn't have. I plan to update the game after the jam to address these issues and make it easier. But I'm glad you enjoy the premise.