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I was going to say the game felt a little too "Sisyphean" for me as the player until the words started popping up, which made it much more of a challenge in a way I really enjoyed! Obviously the whole thing is meant to be Sisyphean of course, but it's still good to watch out for how the player feels while they're being asked to do a task that was originally conceived as a punishment lolol

My favorite part was the setting - really creative insertion of our modern world and a nice little commentary ahaha. And the violin cue when you fail was so satisfying to listen to that I wasn't even too mad when I failed! (That is until the text typing development, because then I was failing wayy more often)

Excellent job!!!

Thank you! :)