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I liked the large map to explore! I do think that the “time loop” aspect in this maybe felt a little weak, though - the game just completely restarts when the timer runs out, so it’s less a “time loop” and more just… a regular timer, I guess. I did get to know the map better over my several attempts, though. The timer is actually quite tight, which I found a bit frustrating; there really isn’t much room for error at all. There also seemed to be a whole corner of the map (the bottom right) that I didn’t need to go to at all…? Maybe there are multiple routes I didn’t notice during my playthrough.

I also think the controls could use a little touching up, perhaps. I didn’t love not being able to cancel the hover ability, since the few seconds it took to end after being used quite matter with a timer as strict as this game has. The keybinds also felt a bit off to me, though that’s somewhat up to preference. Space to jump, up arrow to high jump, and Z to hover feel like they all come from completely different control schemes. Space and Z in particular really shouldn’t both be used in the same game, in my opinion. Perhaps others feel differently, but the reason I kept hitting hover accidentally and wasting time was because these keybinds threw me for a bit of a loop (pun intended…!).

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thank you for the feedback, this is my first game so I'm pretty inexperienced, I probably should've extended the timer and there are multiple paths. I did want to try and make it so you could cancel the hover, but I couldn't figure it out and I ran out of time (pun intended). I probably should've had one of my friends playtest. Again, thanks for the feedback and I plan on keeping this stuff in mind if I make future games.