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I feel as though this game began its concepting stage and never left it. I feel that it was supposed to be a puzzle game of sorts with the ability to shoot for some reason? The bullets appear in front of you when you left click don't move at all and, even after you die, they remain floating where you shot them. The ability to walk off the edge of the world is strange and almost every puzzle element is missing completely. Hopefully in your next jam, you can get something working and maybe I'll be there to check it out. Props to a fellow Godot dev I hope you improve swiftly.

Thank you for giving it a try.  I am a recent unity convert and hit some roadblocks trying to go from concept to full game.   This is my second only Godot title.  Excited to see it so well adopted in the jam stats this time around.

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No worries. Godot Wild Jam is this Friday and, if you're looking to use another jam to learn, that'd be a great place to go I think! I'll be there as well, so hopefully I'll see you again there too with a more complete game!