Great depth with the wealth of controls given to the player! I find it amazing how much the sense of freedom of movement and limitation there is at the same time, it almost seems impossible, like a paradox! Lovely visuals too. All that and you also managed to design so many enemy types!
The only thing I wish was different is the progression. The aim is to survive the longest, but the enemies appear to spawn randomly and the intensity felt very random to me too. Likewise the heart spawns. Because of that on my subsequent plays I wasn't sure how much better have I played and how much lucky did I get. I think more scripted enemy spawning with intensity gradually hiking would make for a more satisfying gameplay to me.
Viewing post in Spidy Survival jam comments
I agree with the progression feeling too random, we had time to design waves seprately and order them depending on difficulty, however we didn't have time to test further. We weren't able to finetune the succession of waves and the way they are chosen, so if we ever go back to this game it's definitely something we'll look at. One thing worth noting is that some seemingly scary enemy waves can be trivialized by a well-aimed jump out of the web.