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Took me a good while to figure out how to loop early on, everyone turns so slow so just looping normally didn't work, it was only after I figured out you had to loop to where they'll end up did the gears start turning. It was a nice mix up for a looping game like this to change how you would normally do it, though it makes it so once the waves get bigger you're just unable to fight back because the clumps are bigger than you can even feasibly close. II can see that there's a Rogue Legacy structure and it works for a lot of people, but I've never really been super big on it, feels like the game is roadblocking you from progressing with insurmountable odds until you get enough cash for an upgrade and then it becomes really easy. Though I will say it was fairly satisfying getting more upgrades and being able to loop enemies like I would normally. Regardless I thought the plot about expanding a new universe was pretty fun, was interesting to see new shapes for my thingimajig. I noticed a glitch where on the upgrades screen you are unable to scroll the screen unless you purchase an upgrade, otherwise it'll snap to the center. Overall this was a fun time and an interesting execution.

(+1)

Thank you for playing and the feedback! I see that needing upgrades for being able to complete the game makes it feel forced/like a fake roadblock. I wonder if with some balancing and making it so that you are able to end the game with none/minimal upgrades would make that feeling go away?