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Thank you!

I actually suggested the idea of intentionally putting loops in inaccessible places, sort of like "you have to push enemies around or open doors in order to get to their midpoints," but our team ended up not going with it pretty early into the jam. If we ever expand this game post-jam, I'm still a bit interested in playing around with that idea, but for now, all instances of midpoints being inside platforms and such are not intentional.