Solid movement with some fun ideas, however I feel like there was more to explore here when it comes to changing up the gameplay and levels - some environmental effects sharp turns, creative routing, some new ring types, something to keep the spice flowing! Even something as simple as showcasing the boost rings later can help with the game feeling bigger, even if the time constraints meant that you couldn't add more mechanics ^w^
Viewing post in JetStream Rush Turbo jam comments
Glad you liked what was here. There absolutely was more to explore haha. I wanted to create more obstacles, things like moving walls, timed lasers, moving rings... Next time I think I need to allocate a dedicated chunk of time for level design and tweaking. The levels that are here work, but I'm not super happy with them since they are so bare bones.