Neat game! I had a nice time with it.
The floaty movement could feel troublesome at times, but it was also fun to line up laser cannon shots with it. On that point, both the gun and the shield felt very good to use, even if in an ideal world we wouldn’t need them…
Would’ve been nice if there was UI for energy, and inversely while it was nice to have UI for the hull status it felt a bit too big and sometimes blocked my view. Another thing I felt was an issue were those weird one-way walls at some parts, which didn’t seem to have an easy way to tell which way’s solid and which passable.
Experienced some bugs in that the text during the cutscenes was cut off at the left for me, and a couple of the stationary turrets would face away from the player rather than towards. (Maybe some other enemies had this bug also, but it was most noticeable with the stationary turrets.) Some variable in the rotation code might be the wrong way ’round.
The game sets its mood quite well with its art and choice of background music, as well as with what I could read of those text cutscenes. (SUNLIGHT JUMPSCARE.)
Took what I reckoned to be the good ending route and there was no final cutscene. Mentioning this in case there was supposed to be and it was bugged. There doesn’t really need to be a final cutscene, but it’d be more clear to the player that they’d finished the game if there was something like that.
In any case, good work on the game! Had a fun time playing through it.