I am still in the first room with the skeleton as of writing this, but it already feels fun! The heartblood you poured into this is obvious right from the start and you have some really good looking UI elements in there (right next to those which will probably get another pass down the line ;D) Idling feels nice and punchy, loot speaks of adventures and skills to develop once I leave the starting area. I typically would wait a long time when it comes to writing feedback, but it's very rare I'm hooked this early when it comes to idle games. Well done, I'm looking forward to more!
This comment was honestly so incredibly nice that I've must've read it 30 times. Thank you so much for playing the game and sharing your opinion!
Couldn't ask for a better review at this stage in development, specially coming from someone with so much experience. I've watched multiples of your videos on UI and I will continue to watch them while working on improving it!
Thanks again for playing!
Sometimes, we all just need a bit of positivity ;)
I played for a while longer yesterday and still enjoyed the time. I agree with the commenter mentioning the very easy gameplay, a bit more of a difficulty curve until you feel like you are a force to be reconed with might be a good route. As in: It's easy to idle on a stage you already leveled yourself up for and equipped stuff, but once you step into another level, things get a bit harder again, giving more of a challenge. One of the main reasons I like idles is the progression of feeling weak to hitting a wall and overcoming it, then coasting along for a while enjoying the newfound power until the next challenge comes up.
I also found some other bug: once you toggle all the filter options on, no matter if you toggle them off, they stay on. Or maybe, I really did not loot a single thing for two hours afterwards - which feels like that shouldn't be true ;) The first time I was at the smith and wanted to dust my superfluous equipment also did not work on first try, no matter which filter I used.
The trader is as frustratingly fun as I remember those reroll-traders from Diablo :D It's good to have another way to use the tier resources (and became my only way to get loot thanks to the filter bug).
When I keep this open in a browser window, the game seems to run out of enemies to fight. I came back to the tab after working on a project and my character stood in an empty room. Had to leave it to get any meaningful amount of enemies back
And I think saving doesn't work yet? Which I only saw this morning, which doesn't make this a great start into the day ;) (granted, I only saw the warning after I reloaded it. Maybe put that on the pause menu, too?) I seemed to have kept the things in my inventory, but levels reset and the tutorial greeted me again (which I liked, btw, and I've been playing since the early 90s, too. It's quite short and gives a quick overlook, then is done in a matter of moments. I think you handled that well, even though I'm not too much of a fan of the "click here" tutorial myself.) Loading a save on the web version also seemed to have kept the "dust everything" filters I toggled at an earlier point and can't go back on now.
I downloaded the game today instead and please, add an options menu for screen resolution. I accidentially opened it on my vertical monitor and it's now stuck that way ;D
Hope, you are getting plenty of feedback and playtesters to work with!