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(2 edits)

Thanks for playing! I'll address your feedback by criteria.

  • Graphics: Makes a lot of sense. A lot of the new graphics I made are for what is essentially a more grounded and realistic take on Pokemon set in the Midwestern US. I also used a lot of Pokemon and Earthbound tilesets as reference.
  • Sound: I do a lot of chiptune so it was light work. This is made to run on a Game Boy so both the graphics and sound are more than just a stylistic touch.
  • Gameplay: Narrative-driven walking sim was my goal. Getting all the apples was supposed to trigger different endings but time got the better of me. I'll probably spice that up in the post-jam build.
  • Story: A strong story was my goal for this Harold Jam for a while, but ironically enough the original The Dream Is Dead satisfied that niche. Koma was in fact played pretty seriously in the original game, but I've always liked the idea of her being a little looser and sillier when she's not locked in and giving dream therapy. Tryharding with the story again would have been neat, but Harold Jam isn't exactly a serious jam to begin with and my passion for jams in general is kinda fading so I didn't really care this time. I also didn't exactly enjoy this jam either so that infectious level of fun and whimsy probably isn't shining through either. Maybe if I play Alundra that'll motivate me to give Koma some more time in the sun!
  • Comedy: "Campy" is a first for me! If you really want Cavid to click, check out Harold & The Curse of Teebeyae! This game does make a little more sense if you're a Harold Jam veteran.