Graphics: 4 - I am not overly familiar with it because I didn't own a Gameboy Color as a kid, but I know it well enough to understand this nails the aesthetic. The game itself feels a bit like a cross between Pokemon and Earthbound, visually. Great job.
Sound: 4 - Authentic-sounding beep boops that fit the game well. Sounds great too. Nice stuff!
Gameplay: 2 - Effectively, it's a narrative-driven walking sim. This is one of the shorter entries, so while the gameplay is little more than an apple grabbling contest it never manages to become frustrating or drawn out. There is a platforming segment that is simple and easy enough, though Koma's movement is very weighty and somewhat hard to control. I'm not sure what getting all the apples does but it wasn't hard to get them all so I did it anyways.
Story: 2 - Koma, our protagonist, jumps into the dreams of people while they are sleeping and interacts with the world inside in a manner similar to the game Alundra, but with a lot less dying. It's a fun enough conceit and I l ended up liking Koma, who you'd expect to be more serious but is actually kind of a derp. The dialogue is interesting and has a distinctive feel to it too.
That said, I found the narrative itself uninteresting. This is another game where Harold is dumb as a bag of rocks and gets lost cause of his stupidity. The dream worlds are not really weird or compelling enough to carry interest, either.
Comedy: 3 - This game has some pretty campy characters and I found myself smiling here and there. The archeologist made me laugh out loud.
Overall: 3 - I really like the aesthetics, enjoyed some of the characters and I had a laugh or two. An enjoyable time.