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(1 edit) (+1)

Great atmosphere. The sound design and art take the player to a serene yet eerie place.

Could improve the platforming physics. Look up "coyote time" and consider a similar tweak for when players press the "jump" button a little too early before landing. Holding a direction against a wall in mid-air also sticks you to the wall - probably a quirk when using Unity's rigidbodies for character movement.

I like how the gameplay loop fits the theme well and contributes to the overall tone. But I do think there's more potential for puzzle/problem solving and just "fun" factor. The most optimal approach is basically to hold right and jump until eventually you can reach the goal. It stops being interesting after a handful of levels.

Thanks for for feedback, jumping is one of the top things to tackle post jam time. A lot of time was not allocated to fixing the jump XD