I don't love the core mechanic. It feels like a mix of a math game and a precision game, which could work, but it is too simple to be really engaging, and missing an orbit feels frustrating. However, the art style and the story are amazing. I love the idea of playing as the angels who create the universe. I wonder if you've ever read the book of Enoch? I think its in 2nd Enoch. Its not an easy read but there is a huge section where it just lists the names of the angels and how the "circles" of the planets that they control. - there's room for interpretation there, but if this is related, it really fits.
Viewing post in Plan-Et jam comments
Lots of the frustration could've been mitigated with an undo button which we've become painfully aware of by now. A lot of the lore and aesthetic is based on pre-existing stuff from Suweeka's fictional setting, I recall the divine hosts (aka the math angels featured in the game) are heavily inspired by high order angels in christianity but with a math twist to it. I'm a big sucker for christian cosmology and know angels (and especially archangels) are tied to specific planets, but couldn't tell you if that's what the artist was going for when he choose the theme