Thank you :)! I don't have a lot of experience with game dev, and i'm esp. not very good with the coding side of things, so this ended up being all I had time for. I originally planned for the game to take place over several days, but I ended up simplifying it to one day.
Thank (again)! I've been messing around in godot for a few months, though I've only finished two small projects. Aside from that, I have some experience in Renpy (which is for making visual novels, and doesn't really involve much coding), which probably helped me manage the scope of the dialogue.