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I have to say, it was pretty fun, but it feels like it lacks in a really important aspect of its genre. Doing well doesn't really seem to reward you all that much - as long as you get over the limit, you pass. There's no upgrades you can do or anything else you get for the points you have over the minimum. It means that it doesn't matter whether you get 460 or 860 points if the quota was 450 - you get the same result. The game can still be satisfying, but I really wish that going over the required value rewarded you in some way, as it feels like such an important aspect that was overlooked. Consider working on this further though, it feels like it could have potential since the strategies possible to pull off can be quite fun. With upgrades and a bit more polish, it would probably end up being a pretty decent game!

Yeah the gameplay is lacking in some areas for sure. I spent more time focusing on polish this jam

The original idea was more of a roguelike deckbuilder like Balatro. Instead of a random queue of animals, you'd have a "deck" that is your queue. You'd be rewarded for doing better like you said and have a shop where you can upgrade your deck

Appreciate your review and glad you enjoyed it!