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Oh ok, so yeah our goal was not to make a game with a deep gameplay. But to tell a story and make the player feel it through the interaction asked.  :)

Sadly we didn't succeed to make you feel it. If you didn't had sound at all I think it didn't help to make you feel the indented juicy feedback of the fight at the end.  

(+1)

well if anything the presentation was definitely there and so was the art, so keep it up!