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This game truthfully doesn't really look all that great, the audio feels a bit tiring, the movement is kind of slow, you describe very little of what actually happens in any sort of way, it's difficult to tell if your attacking or being hit, and doesn't really feel all that polished to be honest. I really am not trying to be mean, these are just things I personally really thought brought the game down, but it's a good enough room generation mechanic, but honestly a bit more text to explain what's the difference between the weapon, working on the art maybe for a good bit longer, and pitch shifting the audio could all be great additions

I appreciate the feedback. For a game that was made by a single person that didnt spend every waking hour working on it, I am more than happy with it. I fully agree with the lack of feedback for player input or damage and potential issues with the audio as it is not my strong point, however I do have other commitments which is why a game that is meant to be made on a time crunch might seem unpolished. Again thank you for the feedback, but a little positivity can go a long way aswell.

(+1)

Yeah I 100% know that, I personally only had 48 hours for my game, just it's some of the little things that matter, like adding a few more animations, and redoing some art, and such