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Thanks for the feedback! What kind of visual would you suggest for the gravity mechanic?

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Possibly a bar, a change in the color of the whole HUD, or maybe his helmet? I don't think having new animation frames for every .1 change would help and I think the character is well-animated for the style - him squishing down was quite funny.

Oo I like the idea of changing the HUD, maybe a red frame for high g and a blue one for low g or something. Thanks :D