Yeah the range indicator was definitely something we wanted to try out more. We've tried a version with a raycast-based indicator but it didn't feel pretty good... the tricky part is, the maximum LICK range is dynamic, basically it's a spring physics so the faster you roll your tongue out, the further the range is. That's why we probably need a design that's more creative and unconventional for the range indicator, sadly we didn't get the time to explore it more :")
but yeah, it's mostly a skill issue in the end, you gotta lick harder (just kidding hahaha).