I like it, but there was two major bugs I found in the primary mechanic making it way to easy. They game doesn't check for a proper loop so drawing around the entire screen counts for damage, and if I draw one loop I can then spam left and right and artificial boost my loop combo. Doing that made the boss take around 20 or 30 seconds.
Otherwise it was wonderful seeing a mechanic brought back from a series I loved as a teenager.
Viewing post in Loop Ranger jam comments
Thank you for the feedback. Tbf I'm grateful the bugs made it easier, not more difficult.
Many of the issues stem from one error. The game removes the visual feedback for the line if it's too long, but never actually removes the Vector2 point used for detecting loops.
func TrimLine() -> void: while GetLineLength() > max_length: line.remove_point(0)
It is missing this line:
draw_points.remove_at(0)
Thank you for playing, and I hope the nostalgia was a positive experience :)