Big fan, love that you're able to influence the "loop" across your different playthroughs. Even gives a little bit of a corpse run vibe, where i was getting stressed that i was gonna hit a spike after getting so far down the path that i had created. the difference in visuals between the levels was great--always felt cohesive, but like you had entered a new environment. only issue for me was that the spike collision was a bit finnicky; are you supposed to be able to walk through them? if there was a spike at the end of a platform, it would kill me immediately after i walked through it and started falling down (i assume the collision is toggle if the player is falling). regardless, i was able to learn and play around it! platformers arent really my thing, but i loved the twist enough to make it to the end. awesome job!