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(+2)

Big fan, love that you're able to influence the "loop" across your different playthroughs.  Even gives a little bit of a corpse run vibe, where i was getting stressed that i was gonna hit a spike after getting so far down the path that i had created.  the difference in visuals between the levels was great--always felt cohesive, but like you had entered a new environment.  only issue for me was that the spike collision was a bit finnicky; are you supposed to be able to walk through them? if there was a spike at the end of a platform, it would kill me immediately after i walked through it and started falling down (i assume the collision is toggle if the player is falling). regardless, i was able to learn and play around it! platformers arent really my thing, but i loved the twist enough to make it to the end.  awesome job!

(+1)

Thanks for playing and I'm glad you enjoyed the game! You are "supposed" to be able to walk through the spikes, but we were having some trouble getting them to behave right when they were on platforms. Thanks for letting us know about the issue.

(+2)

I gotcha I gotcha.  It was a minor issue, and didn't impact that game too much.  I died mostly by thinking id save time by dodging spikes instead of dreaming them away, but instead id die like five times and lose a lot more than 1 hour :)