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Cool minimalist look and interesting idea for a loop game were you can get a faster time by taking the long way round. BUT as the car handles like an ice-cube covered in WD40, it's usually faster to beeline for the finish because you WILL spin out. Car handling something that's REALLY hard to get right.

Thanks for playing! The drifty feel could be toned down but was intentional for the purpose of not being able to beeline for the finish line. The drift was intended to make sure you wouldn't really be able to make sharp turns and rather should loop around the circular path. Also, the tutorial didn't include that you could press ESC to pause, where you would be able to restart the current level. This would be helpful for trying again when you make a mistake. Also, mistakes you make during a loop largely don't matter, because all time you take to do a loop is reversed when you complete it. Thanks for the advice!