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At first it felt like the game was made before jam xD (game looked to good to be true)
And it turned out to be really well made) Artwork is simple but clean, Vibes are consistent and Number of levels is also impressive taking into account how different they are and how few time we had)
Well done!

Thanks!

I'd been thinking about the concept of pivoting around objects before the jam, but the game actually looked that way cause I don't like doing art :P Godot's shadows are kinda carrying.