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It feels weird to judge these games as a rhythm musician (bassist, not drummer). Some of these patterns are a bit frustrating, I think largely because the metronome gets drowned out by the movement sounds, kind of forcing you to rely on loose timings in which you're not paying that much attention to hazards. The feel is very complex in a way most game jams do not achieve, which I think is double-edged.

Undeniably very well put together, with an awesome aesthetic and tightly integrated audio-visual elements. Tuning is all it needs more of.

thanks for the thorough feedback, i appreciate it. And good to get your perspective as a musician!!  Agreed- i think ideally there would’ve been a visual element for the loops where you see the upcoming beats (removing the beeps entirely) - andd even more ideally we would’ve had a musician attached to the project who could’ve helped create more interesting loops - on some levels here we relied mainly on paths dictated by the obstacles and potentially interesting patterns, rather than the resulting audio it would produce