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(+2)

When the second click and drag was added, i saw the true potential of this game! there's no narrative (and that's ok), but i felt like if you added some, plus the feeling you WILL complete the level in the nex attempt, feels like a great addictive mobile game. for now, feels like a casual game.

in my first attempts, i felt like it was a hard game.. so LISTEN up:
what if.... what if... the player could see where the ball will ricochet with a line? a reference for this visualization is the game Holedown!

About audio, after some time, the sountrack loop gets a little bit annoying.. 
it lack's sound effects for the player actions, like dragging, the second click and dragging and ricochet.
some adaptive audio could bring a LOT to this project. (if you don't know about it, search about fmod or wwise)


i know the time is short for a jam, but it feels like if you work on narrative and sound, it could be a great release for Nintendo Switch and smartphones!

Thanks for the project, i enjoyed my experience a lot lot. <3

(+1)

thank you very much for your feedback! I agree with everything you said XD thank you for playing the game and analyzing it, it's really helpful! I hadn't heard of the game Holedown, great ref! thank you again