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(1 edit) (+1)

I like the gameplay loop a lot! It is quite similar to Mousewheel (You should check it out, I think it deserves more attention than it has gotten), but I think it takes a different turn with the concept in a unique way that suits the game. I believe the arcade style is the best way to do a game about looping around enemies, as a game like this could become rather boring if the difficulty did not ramp up. I do wish that enemies were forced to spawn apart if you were below a certain length, though. From what I have experienced, if you are unable to loop both enemies, it is extremely difficult to loop one of them quickly enough before your tail gets completely demolished by 2 people mining it. Other than that, the game is great! 

Thank you so much both for feedback and for notifying about Mousewheel, I agree with you completely that it deserves more recognition! Yeah, it is possible to loop around several enemies and you get bonus score for doing so, but we might want to revisit the difficulty curve on doing so as it is a bit hit-or-miss currently.