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I would honestly be surprised if this game doesn't win. It's absolutely incredible and everyone involved did such a fantastic job! Everything from the soundtrack to the sprites to even just the way the game controls all feel amazing. Despite all of this though, there are a few critiques I'd like to share!

While the game definitely features a "crafting" system, it doesn't really feel like it. It feels more like a "collect X amount of points to finish the stage" than "craft a certain item to finish the stage", though I understand that due to time constraints having much more than that would be difficult.

Second, I don't exactly feel the Alien theme was utilised very well, as the "villain" of the game essentially just mentions offhandedly that they're an alien, which almost feels like it was thrown in just to fit the theme. This may be a very minor nitpick, though it's something I noticed nonetheless.

Finally, and this one I'm aware has already been mentioned a lot, it feels as though a lot of damage (especially during the boss fight segment) is unavoidable, which can definitely be frustrating to play. This didn't happen too often when I played, though when it does it's extremely annoying. That said, it's not really something I can think of any immediate fix for, due to the randomness of the bullets.

Once again though, the game is incredible despite these rather minor drawbacks. If anyone is reading this comment who hasn't given the game a try yet, I can't recommend it enough.

And for the dev team, congrats on winning in advance, because I don't think it's possible to top this. I'd love to see this become a full game some day!