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Really like the concept of the game, but I think I would want a little more guidance on the things happening on the trip itself. Maybe a roll of the die pulled that they can select from a table what it is that they did that day/week/month of the trip with 1-8 being things that are less suspicious and any rolls of Siren dice that result in a 9 or 10 something more hard to explain.

Yeah absolutely! That’s one of the big things I want to include with the GM guide I ran out of time to add, so definitely keep an eye out for the updates on this one!