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Loved this game! Didn't care much about the narrative, but writing assembly-like stuff is always a good time. Dealing with faulty memory and non-functional instruction is an interesting twist, could be used to add some difficulty. I think it would be nice to have the first puzzle with some pre-written code, so it would be easier to grasp what it actually looks like (documentation page is mostly fine, but it doesn't clearly define what is "A" and "@A", i.e. it's an alias for a number and not an arbitrary identifier).

I would love to hear some feedback about our game as well!

Thanks for playing! I'm kicking myself about not having pre-written code like you said, feels like such an obvious thing for tutorialization