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Haha, yeah it was my first take on it.
Unity 6 is kind of rough with the new render graph system. 

I actually wanted to make it adjust the outline depth based so it is more visible and also change the color of the outline light based but i just couldnt do it.

Will try in the future though, thanks for the feedback

I have a friend who made a game with a pixel shader and he did is a bit better. it is called "echoes of me"

Like the look, but thats not what I was going for sadly.

also, my game is similar to yours