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Wow that was really great! I spent a few runs trying the different add in decks and getting the hang of the upgrade curve. All the different mechanics feed into each other really nicely. I liked that I did not have health and the rift was building up as well as being overrun as a failure. The ending rampped up harder than my deck was prepared for the first time so it felt like a real achievement to finally defeat them all. There is so much content in this game, the different add in decks and the different win conditions. I really hope you carry on, there is a solid game here!

Thanks! I did manage to code the engine in a way that adding new player or rift cards is relatively simple (a couple JSON file updates, add some art, add functions for any new card mechanics, add to deck generation algorithm). We'll see if the motivation to continue development on this manifests itself for me going forward!