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I enjoyed the demo, loved the art and would buy the game. Just a couple of comments.

1. Ng is pronounced "Mm" rather than "Ung", as far as I know.

2. It would be nice if the puzzles were more organic to the setting. Like, for example, in the coded message, *why* would he write "Lud's Town" instead of "London"? That doesn't make any sense. You could have made the clue some location in London, e.g. a famous street or building, and then the player had to look it up to find out where it was.

The pelmanism mini game was a great idea and I like that you didn't explicitly tell the player what to do!

Hi there, thanks so much for taking the time to play our demo! Glad you liked it.

1) Since the VO artists are locals, I usually follow their lead on pronunciation. It's also the way I hear it pronounced here.

2) If Philip were trying to cover his tracks, why wouldn't he use a far more obscure clue than one that would easily be figured out like a famous street?

Yes you're right, we do need some brief instructions for this! We're planning on having that in the next demo build, for sure.