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Nice! It feels like it’s not really focused on the theme of the jam; the game could’ve easily been a regular platformer with levels instead of looping back to the beginning, and the main gimmick (the fact that you can’t stop the character from moving) doesn’t seem related to the theme at all. But it’s very enjoyable and hard, especially for a game made in 10 hours.

Yeah I've got to agree with this one. Probably not my best interpretation of a theme. Probably could've come up with something better if I had just remembered that GMTK was going on before... well... Saturday. Guess I need a better alarm next year.